![]() ![]() ![]() ![]() She reacts differently depending on what dialogue decisions the player chooses i.e., choosing to "Save the Employee" causes her to react sternly and admonish the player, while choosing to "Finish producing energy with Abnormality" means she is content with the response.Īlthough little is known about their relationship, it could be assumed that Angela's creator, A, implemented all that an AI needed to become more like a 'human' extrapolating from this, all of Angela's 'emotions' would be the ones that A had and/or wanted in an assistant. X then finds out that Angela is lying to them about both kinds of harm.Īngela guides X through some of the basic parts of management and talks to them at the beginning of each day. When X asks a question about if Angela would harm the company or X (the Player), Angela becomes visibly angry. It is revealed, through her conversation with Chesed, that she is only feigning pity for lives lost in the company.Īfter Day 35, she becomes less hostile to X, stating she no longer needs to keep up her "act". She still maintains this demeanor even under grotesque circumstances, such as when she pours a bottle of champagne to celebrate that the Player has killed an employee for the first time.Īfter day six, Angela's personality begins to become more negative, especially after the Player's encounter with B. She also describes herself as being the perfect partner.Īt the start of the game, Angela's personality is happy and upbeat, saying things like "Good luck!" and giving the Player compliments such as "it means that you are doing good work". The thing that sets Angela apart from other Artificial Intelligences is, apparently, her ability to "express emotions like most human beings". According to her, "all sorts of new algorithms and functions were created an(d) a new history of AI was written" due to her creation. ![]() Angela was programmed and constructed over a non-specific time of "many years". ![]()
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